Two games, one app
The main game is building a team. The other's a quick guessing game for in between. Both are quicker to play than to read about.
Build your XI
Scottish Premiership players come at you one at a time. Zwipe right to pick a player, left to skip. Keep going until you've picked a starting eleven, then four more for the bench. That's your squad of fifteen.
The rules
- A proper formation. Eleven starting: one goalkeeper, three to five defenders, three to five midfielders, one to three forwards.
- Three from any one club in your XI. Love your team all you like, you can only start three of them.
- One per club on the bench. Counted separately from your XI, so if your favourite team already has three players starting, you can still put one of theirs on the bench. It isn't just whoever's left over.
- Any positions on the bench. No formation rules back there.
- A captain, on double points. Pick one from your XI.
- A supersub, one of your four. Double points for an assist, treble for a goal.
- A fresh squad every round. That's the game. Your fifteen counts for one round of fixtures, then you pick again from scratch.
One round, one squad
Your fifteen is for a single round of fixtures. When the next round comes along you build a completely new one. Nothing carries over, which is the point: a great week doesn't run away with it and a shocking one doesn't finish you.
Your squad locks when the first match of the round kicks off. That's the bit worth knowing, because a Scottish round isn't a Saturday, it's spread over four days. The opening round of this season runs Friday night to Monday night, with a Friday 8pm kick-off and the last game on the Monday evening.
So the deadline can be Friday teatime even though most of the football happens the next day. The safe habit is simple: pick your squad as soon as the new round opens. Leave it until Saturday morning and you've probably already missed it.
Anyone playing on the Monday still scores for you. It's the start of the round that locks your squad, not the end of it.
The order they come at you
Players arrive by position: your goalkeeper first, then your defence, then midfield, then attack. You fill each line before moving on, which means the game almost never has to turn a pick down.
Once you've got the minimum in every line, the last three slots are yours to spend anywhere. Another defender, a third striker, whatever you fancy. That's where your XI actually takes shape.
If you'd rather have everyone come at you at once, there's a setting for that.
Changed your mind?
There's an Undo button that takes back your last pick, for when your thumb is quicker than your brain. You can also drop anyone from the squad screen before the week starts.
Once the week kicks off, that's your squad. That's where the commitment is, not in being stuck with a mis-swipe.
Skipping, and when the game says no
Skip freely. Skipped players come back round again, so you lose nothing by leaving one for now.
Sometimes the game won't let you pick someone, and it tells you why right there on the card. Usually it's because you've already got three from that club, or because picking another outfield player would leave no room for the keeper you still need. It isn't broken, it's keeping your team legal.
How points work
These are Daniel's rules. He's twelve and he's thought about it more than most.
| Goal | Clean sheet | |
|---|---|---|
| Goalkeeper | 10 | 4 |
| Defender | 8 | 3 |
| Midfielder | 6 | 1 |
| Forward | 4 | — |
The rarer something is, the more it's worth. A defender scoring counts for twice a striker doing it, and a keeper keeping a clean sheet earns the same as a striker scoring.
- Assist. 3 points, whoever you are.
- Keeper conceding. −1 each for the first three, then −2 each after that. A heavy defeat really hurts.
- Cards. Yellow −1, red −3. Own goal −2.
- Playing. 1 point just for getting on the pitch. Didn't play, nothing at all, good or bad.
- Hat-trick. Three goals in one match and that player's goals are tripled.
- Captain. Doubles their whole total for the week.
- Supersub. Double points for an assist, treble for a goal.
- Multipliers don't stack. If a hat-trick and the supersub both apply you get the bigger one, not both. The captain's double goes on top of that.
A typical week lands somewhere in the twenties. A really good one is closer to forty. And once in a while somebody's captain scores a hat-trick and the whole league changes shape.
Points from real fixtures start with the new season, which opens at the end of July, so right now you're getting your squad ready for kick-off.
Streak, the second game
Streak is the wee guessing game to fill the time between team picks. Two players appear with one number hidden. Zwipe up if you think it's more, down if you think it's fewer. Get it right and you keep going. Get it wrong and you're out, no second chances.
- Equal numbers count as correct. That's fair, not a cop-out.
- Players come up at random every time, so there's nothing to memorise and nothing worth screenshotting for your mates.
The number is goals scored. A brand-new signing might show zero if they hadn't played in the league that season. That's not a bug, that's the number.
Which season the numbers come from
Every number on a card is a real thing that player did in a real season. So it matters which season you're looking at, and you get to choose.
The game opens on 2025/26, the last completed season. That's deliberate: it's finished, so every player who was in the league has a full record rather than a handful of games. You'll see which season you're on at the top of the screen, and you can change it there or in settings.
Once the new season is a few weeks old, switch to it and the numbers start meaning something again. Earlier seasons are in there too if you fancy arguing about who was better three years ago.
Squads update themselves. The game asks the league for its current squads rather than keeping a list, so as clubs register players through the transfer window they turn up on their own.
Why the two gestures are different
Building a team is a choice, so it's left and right. Right to pick, left to skip, the way you'd sort anything into yes and no.
Streak is a guess, so it's up and down. More is up, fewer is down, because that's how numbers feel.
Two games, two gestures, on purpose.
Mini-leagues
The first thing the game asks is what to call you. That's a nickname, not a real name, and it's the only thing anyone else ever sees — no email, no password, nothing to log into. You can skip it and have a look round first, but nothing you do counts until you've got one.
Once you have, hit Invite your mates. You'll get a link to paste into a chat, and anyone who opens it joins your league automatically. No accounts, no email, nothing to set up.
There's a code too, in case someone would rather type it in than tap a link. You can be in as many leagues as you like, and there's a global board as well if you fancy taking on everyone.
Your nickname is the only thing other players see.
Sharing
You can paste your squad, or your Streak result, into any chat as plain text. Your XI shows grouped by position with your captain marked (C) and your supersub marked (S). No links, no images, nothing that needs an app to open.